Puzzles and Storyline

Since switching to our new Drupal platform (the successor of OpenAtrium, the successor of Redmine) we've been able to do a lot of things that were previously impossible--namely, large scale storyline and game structuring.  Rather than looking at the game piece by piece, we can finally look at it as a unified whole.  The content of several Ages has been rearranged or rewritten in a more logical and tight sequence. 

Meanwhile, there have been important developments in programming the new engine (I think I already mentioned that we switched to Exile-style panoramas, and added an Age editor to allow for construction of Age "slides"?) and puzzles.  A lot of holes that formerly existed in the walkthrough are finally getting filled. 

I don't think I could summarize everything we've been doing lately, but that's a start.  :)  I'm going to try to update this blog more regularly from now on.