January 2011

Progress Rolls On...

Lots of news this month: Game timeline improved by adding Earth dates to go with existing dates.  (Previously we only had dates in the format of Before Fall and After Fall.)  Check out this fun little D'ni time conversion program, the Cavernian Calendar Converter: http://home.earthlink.net/~seizuretown/myst/ccconverter.htm  Eventually the plan is to commit the timeline to an online program called Timeglider that is specifically meant for storing dates in timelines.  Building code in progress - a new addition to our game specs is being put together by Richard.  This will help keep architectural styles consists throughout each particular Age, preventing a mishmash of unmatching buildings.   A previously mentioned arthropod model has been improved by the addition of better texturing, more accurately jointed legs, and leg hairs. A previously mentioned terrain model has been changed to prevent Relto waterfall impossibilities.  :P A texture for a decorative carpet was finished after sitting for like 2 years without any progress! Base for a building was designed by Richard. Endgame document was improved, script still needs to be written. New decal created by Daniel, a companion to the one mentioned earlier. Tray model created and partially textured. Two new plugins installed by Dan.  One plugin whines if a task isn't updated in 30 days and the other one allows you to arrange tasks to create roadmaps.  The latter has some kind of issue that is preventing me from getting results with it, so I'll need to consult help before it'll be useful.   Paulo gets done with med school in three weeks!  It will be very nice to have him back again.  :)